May 4, 2026 · Puzzle Games
Amaze is a single-screen puzzle game built around one satisfying idea: roll a ball across a grid until every square has been touched, then move on to the next layout. The rules are easy to grasp in under a minute, but the later levels ask for real planning. This guide walks through how the game actually works, what each mode changes, and the small habits that separate a one-star clear from a clean three-star solve.
Each level in Amaze is a small grid of squares. You start in one corner and your ball only moves in straight lines: tap an adjacent square to roll in that direction, and the ball keeps going until it hits a wall, an obstacle, or the edge of the board. The objective is to color every square at least once. Some squares are blocked at the start, so the puzzle is really about choosing a path that covers everything without trapping yourself in a corner with squares you cannot reach.
The first few levels fit on a 4×4 grid and are almost impossible to fail. By the time you reach level 30 or so, you are dealing with longer boards, more obstacles, and layouts where a single bad early move forces a restart. That curve is what makes the game rewarding: you feel yourself getting better at planning two or three rolls ahead.
Amaze typically ships with three modes, and each one trains a slightly different skill. Classic mode is the default and the best place to start — there is no time limit, no move limit, and no pressure beyond solving the board. Time Rush shortens the clock so you have to read the board quickly and commit to a path. Limited Moves gives you a fixed number of rolls to clear the level, which is where the real optimization kicks in: a board that you cleared in twelve rolls might be doable in eight if you plan the first move carefully.
Most versions also include a daily puzzle that rotates every 24 hours. Daily puzzles usually sit between Classic and Limited Moves in difficulty, and they are a low-stakes way to keep a streak going if you only have a few minutes.
The biggest jump in skill comes from a few repeatable habits rather than raw pattern recognition. Here is what tends to work, in roughly the order you can pick them up:
Scan before you move. Spend your first three seconds looking at the entire board. Identify squares that look hard to reach, especially isolated ones in the corners or behind obstacles. They usually decide whether the level is clean or messy.
End on a corner or wall. Try to finish the level with your ball already in a position that does not require an extra roll to "wrap up." Many failed runs are not the solve itself, but the awkward last step.
Use the restart button without guilt. If a path is forcing you into a dead end, restarting is almost always faster than limping through. Each restart costs you nothing, and the muscle memory is what you are training.
Chase three stars, not just clears. A level that you clear in twenty rolls usually has a cleaner path in twelve. If you want to push your skill forward, go back and try to shave rolls off completed boards rather than always moving to the next one.
Take breaks on long boards. Larger boards are surprisingly tiring because the planning is all in your head. A thirty-second pause resets your focus and usually makes the right path obvious.
Every player hits walls, and Amaze is no exception. If a level refuses to give up its three stars, try changing one variable at a time: start your first roll in a different direction, or deliberately aim for an awkward square first to see how it changes the rest of the run. Most "impossible" boards have a hidden pattern, and a small change in your first move often reveals it.
If you are completely stuck, hint systems in most versions of Amaze highlight the rough direction of the next useful move. Use them sparingly — once per board is plenty. Hints are most useful when you have already spent a minute on a level and made no progress; before that, the trial and error is where the learning happens.
The reason Amaze still gets played years after release is that it respects your time. Levels are short, progress is visible, and the rules never change under your feet. It is the kind of game you can open during a five-minute break and close without feeling like you started something you did not finish. If you are new to the puzzle category on Mqsa, Amaze is a great place to start before moving on to the longer campaign-style puzzle titles.
Written by the Mqsa editorial team. Have a puzzle game you would like to see covered next? Send us a note.